Julia Hertel
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Short Bio
Julia finished her Bachelor's degree in Human-Computer Interaction in 2016 at University of Hamburg and continued with a Master's degree in Computer Science.
After finishing her degree in April 2020, she joined the HCI group, where she is currently working at the PRESENCE project.
Her research focuses on the development of Augmented Reality (AR) systems to support workers in various industrial and infrastructure fields.
Research Interests
- AR for industrial and infrastructure contexts
- AR in the field
- Perception in AR
- Interaction design for AR
Work in Funded Research Projects
- "PRESENCE - A toolset for hyper-realistic and XR-based human-human and human-machine interactions". Funded by the European Union's Horizon Europe Innovation.
- "RESCUE-MATE - Dynamische Lageerstellung und Unterstützung für Rettungskräfte in komplexen Krisensituationen". Funded by the German Federal Ministry of Research, Technology and Space (BMFTR).
- "HafenplanZen - Strategische Hafenplanung auf Basis von digitalen Zwillingen". Funded by the German Federal Ministry of Transport and Digital Infrastructure (BMV).
- "WizARd - Wissensvernetzung und Kollaboration durch die Anwendung erweiterter Realität in produktionsnahen Dienstleistungen". Funded by the German Federal Ministry of Education and Research (BMBF).
Teaching
- Usability Engineering & User Experience Design (Winter semester 2022/23)
- Interaktive Multimediasysteme (Summer semester 2024)
- Master Project (Summer semester 2025 - Winter semester 2025/26)
Supervised Theses
- Jolie Bast, “A Digital Companion for a Surf Competition: User-Centered Development of an Event App for the Adh Open”, 2026.
- Jan-Tarek Butt, “User Interactions on Multi-Touch Surfaces: Effects of Adjustable Tilt and Height”, 2025.
- Carla Olotu, “Comparing UX Design Trends (Flat Design vs. Skeuomorphism) and Interaction Methods (Natural vs. Universal) in Office-Themed Augmented Reality Environments”, 2025.
- Christoph Haeger, “Die Kunst der Platzierung: Evaluierung einer Taxonomie für die Anordnung von Benutzeroberflächen-Elementen in einem kombinierten Touchtisch-Augmented-Reality-Setting”, 2025.
- Jarne Münster, “Potenzielle Einsetzbarkeit von Augmented Reality in der Straßen- und Verkehrsplanung”, 2025.
- Lara Flaig, “Augmented Reality based Soil Moisture Visualization for Optimized Irrigation Decision on Sport Fields”, 2025.
- Lucie Bandow, “Mold vs. Draw: Comparison and Evaluation of two Terrain Design Techniques in Augmented Reality”, 2025.
- Jan Synwoldt, “Investigation of the Effects of Technical Parameters in Augmented Reality in the Context of Data Visualization”, 2024.
- Nadia Margarete Burke, “Evaluating the Effectiveness of Combined Nudging Techniques in E-Commerce: A Focus on Scarcity, Social Proof, and Salience Nudges”, 2024.
- Luna Jung, “Einfluss auf die wahrgenommene Selbstoffenbarung, Vertrauen und Sympathie in einer Video-CMC basierten Online-Dating Umgebung”, 2023.
- Kyra Wagner, “Der Einfluss der Art der sozialen Interaktion auf die Motivation unter Berücksichtigung des Geschlechts im Kontext einer gamifizierten Lernapp”, 2023.
- Aileen Kossira, “Nutzerzentrierte Entwicklung einer Augmented Reality Trainingsanwendung für den Fußballsport”, 2023.
- Amelie Rubin, “Die Relevanz von Design Guidelines auf die Usability von Theater- und Museumswebsites”, 2022.
- Dieu My Nguyen, “Skeuomorphismus vs. Flat Design vs. Neumorphismus. Ein Vergleich der User Experience hinsichtlich altersbedingter Unterschiede”, 2022.
