Jenny Gabel
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Short Bio
After finishing her Bachelor's degree in Human-Computer Interaction at Universität Hamburg, Jenny worked as a User Experience Consultant to deepen her knowledge through practical work experience. Jenny returned to Universität Hamburg in 2017 to pursue her Master's degree in Computer Science with a focus on Extended Realities (XR). She joined the HCI research group as a research associate in November 2020 and works within the Cluster of Excellence “Understanding Written Artefacts (UWA)” in the Research Field B - “Inscribing Spaces”.
Research Interests
- Object selection in XR
- Raycasting in XR
- Interaction Techniques for XR applications
- Interaction Design for XR applications
Teaching
- Usability Engineering & User Experience Design Exercise, BSc Human-Computer Interaction (WiSe 2020/21)
- Interactiondesign Exercise, BSc Human-Computer Interaction (SuSe 2021)
- BSc Project Human-Computer Interaction (WiSe 2022/23) – Project "Inscriptions in Hamburg App"
- EUGLOH (European University Alliance for Global Health) Summer School on Immersive Media for Health and Well-being (ESSIM), 2023
- Lecture on Design Thinking & Prototyping Ideas
- Supervision and support: Unity, XR Prototyping with XR Interaction Toolkit and Meta Quest 2
- BSc Project Human-Computer Interaction (WiSe 2023/24) – Project "Raycast Customization"
User Interface Software & Technology, MSc Informatics, Lecture 3D User Interfaces and Interaction Techniques (WiSe 2023/24) - Interactiondesign Exercise (SuSe 2024)
- User Interface Software & Technology, MSc Informatics, Lecture 3D User Interfaces and Interaction Techniques , Exercise (WiSe 2024/25)
Supervised Theses
- Ein Blick nach hinten: Eine User-Studie über die Anordnungen nicht-diegetischer Navigationshinweise in VR zur Aufmerksamkeitslenkung, Liesa Engel, 2025
- Entwicklung und Evaluation einer Lernplatznavigator-App für die Universität Hamburg, Quissembe Lambeck, 2024
- Gaze Pinch Ray: Investigation of a Visualization Method supporting Gaze-Hand Interaction in Spatial 3D Tasks for Interaction States, Bado Völckers, 2024
- Implementation and Evaluation of Gaze & Blink as an Interaction Technique in Extended Reality, Lauren Zerbin, 2024
- Entwicklung und Evaluation eines Leseassistenten in Virtual Reality, Nathanael Strauß, 2024
- Design, Implementierung und Empirische Evaluierung einer mobilen Webanwendung zur Lokalisierung und Darstellung von Inschriften in Hamburg, Nadja Keilich, 2024
- Entwicklung und Evaluation von interaktiven Informationstafeln in immersiven Umgebungen, Melanie Ludwig, 2022
- Visualization and interactive exploration of Written Artefacts on multitouch interfaces, Sebastian Funck, 2022
Reviewing History
- CHI 2025 Papers
- IEEE VR 2025 Papers
- IEEE VR 2024 Papers
- ISMAR 2024 Conference Papers
- ISMAR 2024 Journal Papers
- SUI 2024 Papers
- VRST 2023 Papers
- CHI 2022 Late-Breaking Work
- VRST 2022 Papers