Sukran Karaosmanoglu
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Short Bio
Sukran received her Bachelor's degree in Psychology from Yasar University (Türkiye) in June 2017 and her Master's degree in Cognitive Systems from Ulm University (Germany) in January 2020. She joined the HCI group in March 2020 and worked on the BMBF VITALAB & EXGAVINE projects. Furthermore, she visited the HCI Games group at the University of Waterloo from August to October 2023. Since April 2023, she has been actively involved in teaching.
Her research focuses on improving player experience and general well-being of users through exercise games (exergames) - games that involve physical movement - and asymmetric games - games where you can bring different groups of people (e.g., old & young) together using different interaction systems (e.g., VR & mobile App; VR & PC-keyboard) -.
Research Interests
- Exercise games (Exergames)
- Asymmetric Games
- Virtual Reality
- Human-Computer Interaction
Teaching
- Interactive Game Development (SoSe23, SoSe24)
- User Interface Software & Technology (WiSe 2023/24, WiSe 2024/25)
- Usability Engineering & User Experience Design (WiSe 2023/24, WiSe 2024/25)
- Project Human-Computer Interaction (WiSe20/21, WiSe 2023/24)
Academic Services
- Committee: CHI'[21,22] LBW (AC), CHI PLAY'[21,22] (SV Chair), CHI PLAY'[23] (Proceedings Chair), CHI PLAY'[24] WIP (AC)
- Reviewer: CHI PLAY'[20, 21*, 22, 23, 24******]; CHI'[21, 22*, 23*, 24****, 25*], GamiFin'[21], IEEECOG'[21], Interact'[21], IEEEVR'[22-23], ISMAR'[23], MUC['23], Entertainment Computing['23]
- German HCI Event'[23] Organization & Venue Team, German HCI Event'[24] co-Lead, German HCI Event'[25] co-Lead
- Scientific Staff Representative: Board of Examiners for the Bachelor’s Program in Human-Computer Interaction (MCI) at Universität Hamburg - since 2023
- Scientific Staff Representative: Board of Quality Circle Human-Computer Interaction (MCI) at Universität Hamburg - since 2023
*(special recognition for outstanding review)
Invited Panels & Presentations
- My brain has too many tabs open: PhD after the Cognitive Systems Master, Ulm University, 2022
Funding Experiences
- The project ''Exploring the Role of Virtual Reality and Artificial Intelligence in the Experience of Older Adults in Exergames'' has been selected for funding within the measure Z3-V4: Förderung für Transferprojekte at University of Hamburg. This measure is part of the university’s portfolio within the excellence strategy.
- DAAD Kongressreisenprogramm & Conference travel grant
External Links
Supervised Theses
- Dafina Zaka [Master Thesis], Optimizing Virtual Reality Exergames: A Comparative Study of Dynamic Difficulty Adjustment Strategies for Enhanced Engagement and Fitness Outcomes
- Patrick Mohr [Master Thesis], Impact of Visual Realism in Virtual Reality Exergames
- Yuqian Lei [Master Thesis], Procedural Plant Life in VR: Elevating Player Experience in Casual Games}
- Malte Eickhoff [Bachelor Thesis], Time-independent vs. Time-interdependent Play in Asymmetric Games
- Tom Kruse [Bachelor Thesis], Asymmetric vs Symmetric - Adjusting the Challenge of Different Skill Levels in a Multiplayer Virtual Reality Exergame
- Moritz Wegner [Master Thesis], The Impact of Cueing on Player Experience and Performance in Virtual Reality Exergames
- Pia Sophie Ulbricht [Bachelor Thesis], Towards Safer Social Networks: Enhancing the Reporting Function for Sexual Harassment on Instagram
- Tom Schmolzi [BachelorThesis], Evaluating the Effect of Familiarity between Players in Asymmetric Virtual Reality Multiplayer Games
- Sebastian Finnern [Master Thesis], Evaluating a Diving Exercising Game in Virtual Reality: Effects of Exaggerated Interactions on Player Experience of Older Adults
- Anja Schikorr [Master Thesis], Step to Move: Exploring Tile-Based Locomotion Techniques While Encouraging Physical Activity