Lucie Kruse
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Short Bio
Lucie Kruse finished her Bachelor's degree in Human-Computer Interaction at University of Hamburg and continued with a Master in Computer Science. She worked as a research assistant for the HCI group of UHH since 2018 and did a research internship at HITLab NZ in 2019. After finishing her degree in 2020, she joined the projects EXGAVINE and VITALabs as a research associate. Since April 2022, she is working in the HIVAM project. Through the PLATYPUS project, she visited the MARCS Institute for Brain, Behaviour and Cognition of Western Sydney University from February to April 2023.
Research Interests
- Virtual Reality
- Exergames / Serious Games
- Physical and Cognitive Training
- Assistive Technologies
- Older Adults
- Mental Health
Teaching
WS 2024/25
- HCI Master Project
SS 2024
WS 2023/24
- 64-283 Interaktive Computergraphik (Exercise)
SS 2023
- 64-201 Interaktionsdesign (Exercise)
WS 2021/22
- 50-007 Mit der VR-Brille nach Ägypten: Lösungsmöglichkeiten zur Förderung der geografischen Mobilität von Senior:innen (mit Demenz)
Supervised Theses
- Anastasia Poletaykina: Influence of Familiarity on Perception and Interaction with Virtual Agents. 2024.
- Berenike Weitze: Deceptive Patterns: Der Einfluss von unethischem Design auf ältere Erwachsene. 2024.
- Leah Knaack: Evaluating Different Entry and Exit Transitions in Virtual Reality: Preferences and Effects on Usability and Presence for Older Adults. 2024.
- Anna Drewing: The Number of Customization Choices and its Influence on User Satisfaction. 2024.
- Nazife Ertugrul: The Effects of an Immersive Intervention on Exercise Motivation. 2023.
- Leonie Kurz: Virtual Human Agents as Medical Interviewers for Depression Symptoms. 2023.
- Nora Lehmann: Assistance in Virtual Reality Exergame: Preference for Species of Agent in Relation to Personality and Age of User. 2023.
- Joshua Matov: Vergleich von Hand-Tracking und Controllereingabe während der Nutzung eines Virtual Reality Exergames hinsichtlich Genauigkeit, Bewegungsgeschwindigkeit, Realismus, Präsenz und allgemeiner Präferenz. 2023.
- Chia Bretschneider: Entwicklung eines Webinterfaces zur Produktdaten ̈ubergabe von Lieferant an Otto. 2022.
- Pedram Berendjy Jorshery: Nutzerzentrierte Entwicklung einer gamifizierten Lern-Anwendung für Schülerinnen und Schüler. 2022.
- Lukas Oberfrank: Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention through Eye Tracking. 2022.
Other Services
- SONA Support
- Member of the Ethics Commission (Academic Staff)
- Reviewing History (30+ reviews at various conferences)
- IEEE VR 2024 Papers
- CHI 2024 Papers
- ISMAR 2024 Journal Papers
- CHI 2023 Late-Breaking Work
- CHI 2023 Papers
- IEEE VR 2023 Papers
- CHI 2022 Late-Breaking Work
- CHI 2022 Papers (Special Recognition for Outstanding Review)
- CHI PLAY 2022 Full Papers (Special Recognition for Outstanding Review)
- ISMAR 2022 Posters
- SUI 2022 Papers
- CHI 2021 Papers
- IEEE VR 2021 Conference Papers
- IEEE VR 2021 Journal Papers
- INTERACT 2021 Short Papers
- CHI PLAY 2020 Work-In-Progress