Kristopher J. Blom
Kristopher J. Blom

- Email:
- blom (at) informatik.uni-hamburg.de
Professional career
- 2010-present
- Senior Post-Doctoral Researcher, EVENTlab, University of Barcelona
- 2009-2010
- Post-Doctoral Researcher, im.ve
- 2004-2009
- Research Scientist, im.ve
- 2001-2003
- Research Assistant, Ph.D student, VRAC, Iowa State University
- 2002
- Research Scientist, VR Group, Fraunhofer IMK
- 1999-2000
- Research Assistant, Masters student, VRAC, Iowa State University
- 2000 (Summer)
- Researcher, VR group, Naval Research Laboratories
- 1999 (Summer)
- SAR researcher, Future Labs, Argonne National Laboratories
- 1998 (Summer)
- SAR researcher, Future Labs, Argonne National Laboratories
Research interests
- Dynamic, Interactive Virtual Environments; Interactive Experiences
- User Experience of VEs
- Effect of VE content of User Experience
- Human Centered Interaction in immersive settings
Dr. Blom ended his time with the im.ve group in 2010, when he transitioned to the EVENTlab in the Universitat de Barcelona in Spain. He can currently be found there as a post-doctoral fellow and leading the VERE group within the lab.
Projects
Completed projects
- Virtual Collisions
- im.ve lab
- Avatar Ergo Sum – reproducing the self-localization experiment with a full body Avatar
- ACTIF - interACTor centric Interaction Framework
- Shader Techniques for VEs - Shadows and NPR
- Joining Real and Virtual - Interactive media 2006/2007 Mixed Reality projects
- Joining Real and Virtual - Interactive media 2005/2006 Mixed Reality projects
- Interactive 3D Systems: Project results 2004
- Interaction with Dynamic Objects
- ChairIO
- vjVTK: Write Once - Visualize Everywhere
- Visually Programming Arrows and Arrowized Functional Reactive Programming
- Virtual Reality Projects: Navigation Toolkit with new techniques (2005/2006), interactive Worlds and Interaction Toolkit (2006/2007)
- Functional Reactive Virtual Reality
- Dynamic, Interactive Virtual Environments (PhD Project Kristopher J. Blom)
- Advanced Computer Graphics
Publications
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The Design Space of Dynamic Interactive VEs
Kristopher J. Blom, Steffi Beckhaus Virtual Reality. 18(2) pgs:101-116 doi: 10.1007/s10055-013-0232-y File(s): Author/Submitted Version (pdf)
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Virtual Travel Collisions: Response Method Influences Perceived Realism of Virtual Environments
Kristopher J. Blom, Steffi Beckhaus Transactions on Applied Perception. 10(4) ACM. October, 2013. doi:10.1145/2536764.2536772
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Floor-based Audio-Haptic Virtual Collision Responses
Kristopher J. Blom, Matthias Haringer, Steffi Beckhaus Proceedings of Joint Virtual Reality Conference of ICAT - EGVE - EuroVR 2012, Madrid, Spain, 57-64. File(s): Author Version (pdf) Website(s): The definitive version is availabe at EG digital library
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Avatar ergo sum – reproducing the self-localization experiment with a full body Avatar.
Beckhaus, S., Mannov, N., Brinkmann, H., Blom, K. Body Representation in Physical and Virtual Reality with Applications to Rehabilitation. Monte Veritá, Switzerland, 26 Sep - 1 Oct, 2010. Conference Abstract. In Frontiers in Neuroscience, 2010
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Dynamische Interaktive Virtuelle Umgebungen
Kristopher Blom in Book: "Ausgezeichnete Informatikdissertationen 2009" GI-Edition of Lecture Notes in Informatics (LNI), D-10. Bonner Köllen Verlag. pg. 21-30. 2010. ISBN 978-3-88579-414-2 (In German)
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Virtual Affordances: pliable user expectations
Kristopher Blom In Proceedings of the 2nd IEEE VR Workshop on Perceptual Illusions in Virtual Environments (PIVE). Waltham, MA, USA. March, 2010. File(s): Paper (pdf)
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Virtual Collision Notification
Kristopher Blom, Steffi Beckhaus In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI) 2010. TechNote. Waltham, MA, USA. ppg. 35-38. March, 2010. Website(s): DOI
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Perceived Affordances: Why do people wear virtual cooking pots on their heads?
Kirsten Albrecht, Kristopher J. Blom and Steffi Beckhaus In Proceedings of the International Conference on Presence (PRESENCE '09), Los Angeles, 2009. File(s): Paper (pdf)
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Dynamic, Interactive Virtual Environments
Kristopher J. Blom Book. Sierke Verlag. 2009. ISBN-13: 9783868441178 Website(s): Book at publisher's website
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Dynamic Interactive Virtual Environments
Kristopher J. Blom Dissertation
University of Hamburg, Department of Informatics,
Advisor: Steffi Beckhaus
Defended Jan. 2009 Website(s): Published version as bound book at publisher's website -
Interaction Techniques for Dynamic Virtual Environments
Roland Schröder-Kroll, Kristopher Blom, Steffi Beckhaus in Proceedings of the 5. Workshop "Virtuelle und Erweiterte Realität" (VR/AR) der GI Fachgruppe VR/AR, Shaker Verlag. pp.57-68. 2008. File(s): Paper (PDF)
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ACTIF: An Interactor Centric Interaction Framework
Nicolai Hess, Jan D.S. Wischweh, Kirsten Albrecht, Kristopher J. Blom, Steffi Beckhaus In Proceedings of the ACM conference on Virtual Reality Software and Technology (VRST) 2008.ACM Press.2008.pp.39-42 File(s): Paper (PDF) Website(s): DOI link to definitive ACM work
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On the Creation of Dynamic, Interactive Virtual Environments
Blom, K., Beckhaus, S. In Proceedings of the IEEE VR 2008 workshop "SEARIS - Software Engineering and Architectures for Interactive Systems". Shaker Verlag. 2008. pp. 57-60. File(s): Paper (PDF)
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On Affordances and Agency as Explanatory Factors of Presence
Blom K. Extended Abstract in Proceeding of Peach Summer School 2007 File(s): Paper (PDF)
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Supporting the Creation of Dynamic, Interactive Virtual Environments
Blom K., Beckhaus S. Proceedings of the 2007 ACM symposium on Virtual reality software and technology (VRST 2007). ACM. North Beach, California. pages 51-54. File(s): Paper (PDF) Website(s): DOI link
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ShadowGui - An Interactive Shadow Tutorial
Kühl B., Blom K., Beckhaus S. Computer Graphics Educational Materials Source (CGEMS), 2007 Website(s): Publication website
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ChairIO - the Chair-Based Interface
Beckhaus S., Blom K., Haringer M. in book "Concepts and Technologies for Pervasive Games: A Reader for Pervasive Gaming Research vol. 1",
Ed: Magerkurth und Rötzler,
Shaker Verlag, Nov. 2007
pages 231-264
ISBN:978-3-8322-6223-5 File(s): Bookchapter (pdf) -
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning
Beckhaus S., Blom K. Computer Graphics Forum, The International Journal of the Eurographics Association
Ed.: David Duke and Roberto Scopigno.December 2007 - Vol. 26 Issue 4 pp.725-736.
Print ISSN: 0167-7055. Blackwell Publishing. -
ShaderSchool
Thiesen M., Reimers U., , Blom K., Beckhaus S. Computer Graphics Educational Materials Source (CGEMS), 2007 Website(s): Publication website
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Functional Reactive Virtual Reality
Blom K., Beckhaus S. in Short Paper Proceedings of IPT-EGVE Symposium (2007), B. Fröhlich, R. Blach, and R. van Liere (Editors), Weimar, pg. 295-302 File(s): Paper (PDF)
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Integrating Functional Reactive Programming in a High-Level VR Framework
Blom K., Beckhaus S. Virtuelle und Erweiterte Realität, 4. Workshop der GI-Fachgruppe VR/AR", M. E. Latoschik, B. Fröhlich (Editors), Weimar, pg. 189-196, ISBN 978-3-8322-6367-6 File(s): Paper (PDF)
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Presence in Interactive Experiences
Blom K. 1st Peach Summer School 'Presence: towards human machine confluence-Presence technologies and Foundations.'
Poster, 2007. File(s): Poster (PDF) -
Generation of Shadows in Scene Graphs based VR
Kühl, B., Blom, K., Beckhaus, S. The 15-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2007 (WSCG' 2007)
Plzen, Czech Republic
Full Paper, pg. 295-302, ISBN 978-80-86943-98-5 File(s): Paper (PDF) -
Making large, encompassing projects with individual, well-identifiable components work in VR classes
Blom K., Beckhaus S. Virtuelle und Erweiterte Realität, 3. Workshop der GI-Fachgruppe VR/AR
25. - 26. September 2006, Koblenz
Shaker Verlag, p. 37-48. File(s): Paper (PDF) -
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning
Beckhaus S., Blom K. Eurographics 2006, Education Paper,
September 2006, Vienna, Austria,
The Eurographics Association, p. 13-21 Website(s): Eurographics paper (PDF) -
vjVTK: a toolkit for interactive visualization in Virtual Reality
Blom K. Eurographics Symposium on Virtual Environments ( EGVE) '06, R. Hubbold and M. Ling (ed.),
May 2006, Lisbon, Portugal, p. 17-19 File(s): Paper (PDF) -
A new gaming device and interaction method for a First-Person-Shooter
Beckhaus S., Blom K., Haringer M. Proceedings of the Computer Science and Magic 2005,
GC Developer Science Track, Leipzig, 2005 File(s): Paper (PDF) -
Intuitive, Hands-free Travel Interfaces for Virtual Environments
Beckhaus S., Blom K., Haringer M. IEEE VR2005, Workshop "New directions in 3D User Interfaces ",
March 2005, Bonn, Shaker Verlag, p. 57-60 File(s): Paper (PDF) -
Emotional Storytelling
Blom K., Beckhaus S. IEEE Virtual Reality 2005 Conference, Workshop "Virtuality Structure ",
March 2005, Bonn: IEEE, p. 23-27 File(s): Paper (PDF)